Maintenance Notice (May 7)

@everyone
**📢 [Notice] Scheduled Maintenance**
We will be conducting scheduled maintenance to ensure a stable service environment. Please review the schedule below and plan your gameplay accordingly.

**⏰ Maintenance Schedule (May 7)**
- UTC: 05:00 AM – 08:00 AM
- Brazil (BRT): 02:00 AM – 05:00 AM
- Thailand (ICT): 12:00 PM – 03:00 PM

■ Important Notes
- The game will be inaccessible during the maintenance period.
- The maintenance schedule is subject to change depending on server conditions.
- We apologize for any inconvenience and appreciate your understanding.

■ Update Details

  • Knights Mission will be refreshed. (After May 7 maintenance – May 20)
  • New crafting recipes for Ranking Coins have been added.

■ New Crafting Guide

  • New crafting list will be added to the Event – Ranking Coin tab.
    • Demon Weapon Costume (EP Grade): 300 Ranking Coins
    • Angel Weapon Costume (EP Grade): 300 Ranking Coins
    • SR Enhancement Stone ×15: 2 Ranking Coins
    • SSR Enhancement Stone ×15: 3 Ranking Coins

■ Shop Product Information

  • New Costume Packages will be added to the Shop. (Shop > Package tab)
    • Seasonal Weapon Costume Gacha Package added
    • Fantasy Vol.2 Costume Gacha Package added

■ Balance Patch

  • Overall improvements have been made to character skill responsiveness.
  • This pertains to adjustments regarding the control feel and balance of the Valhalla characters.
  • Swordman
  • Dodge
  • Character now moves for the same duration as the animation plays.
  • Fixed an issue where the character would stop after using Dodge.

Active Skill 1

  • Reduced the intensity of the zoom-in camera effect when using this skill.
  • Increased skill activation speed by approximately 20%.
  • Increased skill cast speed by approximately 30%.
  • Increased movement distance by approximately 20%.
  • Reduced post-skill delay by 50%.

Active Skill 3

  • Increased skill range by approximately 30%.

Active Skill 4

  • Reduced post-skill delay by 50%.

Crusader Active Skill 3

  • Increased skill range by approximately 10%.

Paladin Dodge

  • Fixed an issue where the character would stop after using Dodge.

Active Skill 1

  • Reduced post-skill delay by 50%.

Stalker Dodge

  • Fixed an issue where the character would stop after using Dodge.

Active Skill 2

  • Reduced post-skill delay by 60%.

Active Skill 3

  • Reduced post-skill delay by 60%.

Active Skill 4

  • Reduced post-skill delay by 60%.

Assassin Cross Dodge

  • Fixed an issue where the character would stop after using Dodge.

Active Skill 1

  • Reduced post-skill delay by 50%.

Wizard Dodge

  • Removed the zoom-in camera effect.
  • Fixed an issue where the character would stop after using Dodge.

Active Skill 2

  • Reduced post-skill delay by 60%.

Active Skill 3

  • Reduced post-skill delay by 60%.

Active Skill 4

  • Reduced post-skill delay by 60%.

Sage Dodge

  • Fixed an issue where the character would stop after using Dodge.

Active Skill 2

  • Removed the post-skill delay.
  • Players can now perform other actions immediately after the 5th hit.

Professor Dodge

  • Fixed an issue where the character would stop after using Dodge.

This pertains to adjustments regarding the control feel and balance of the Helheim characters. Knight Active Skill 1

  • Attacks no longer knock down enemies.
  • Added a knockback effect on hit.

Lord Knight Dodge

  • Dodge can now be used instantly without any pre-delay.
  • Fixed an issue where the character would stop after using Dodge.

Active Skill 1

  • Reduced post-skill delay by 30%.

Active Skill 2

  • Reduced post-skill delay by 30%.

Active Skill 3

  • Reduced post-skill delay by 50%.

Thief Dodge

  • Dodge can now be used instantly without any pre-delay.
  • Fixed an issue where the character would stop after using Dodge.

Active Skill 2

  • Reduced post-skill delay by 50%.

Active Skill 4

  • Reduced post-skill delay by 50%.

Rogue Dodge

  • Dodge can now be used instantly without any pre-delay.
  • Fixed an issue where the character would stop after using Dodge.

Active Skill 2

  • Reduced post-skill delay by 50%.

Active Skill 3

  • The skill can now be used while moving.

Assassin Dodge

  • Dodge can now be used instantly without any pre-delay.
  • Fixed an issue where the character would stop after using Dodge.

Magician Dodge

  • Dodge can now be used instantly without any pre-delay.
  • Fixed an issue where the character would stop after using Dodge.

Active Skill 2

  • Reduced post-skill delay by 80%.

Active Skill 3

  • Reduced post-skill delay by 80%.

High Wizard Dodge

  • Dodge can now be used instantly without any pre-delay.
  • Fixed an issue where the character would stop after using Dodge.

Active Skill 1

  • Reduced post-skill delay by 50%.

Active Skill 4

  • Reduced post-skill delay by 50%.

Alchemist Dodge

  • Dodge can now be used instantly without any pre-delay.
  • Fixed an issue where the character would stop after using Dodge.