Maintenance Notice (May 7)
@everyone
**📢 [Notice] Scheduled Maintenance**
We will be conducting scheduled maintenance to ensure a stable service environment. Please review the schedule below and plan your gameplay accordingly.
**⏰ Maintenance Schedule (May 7)**
- UTC: 05:00 AM – 08:00 AM
- Brazil (BRT): 02:00 AM – 05:00 AM
- Thailand (ICT): 12:00 PM – 03:00 PM
■ Important Notes
- The game will be inaccessible during the maintenance period.
- The maintenance schedule is subject to change depending on server conditions.
- We apologize for any inconvenience and appreciate your understanding.
■ Update Details
- Knights Mission will be refreshed. (After May 7 maintenance – May 20)
- New crafting recipes for Ranking Coins have been added.
■ New Crafting Guide
- New crafting list will be added to the Event – Ranking Coin tab.
- Demon Weapon Costume (EP Grade): 300 Ranking Coins
- Angel Weapon Costume (EP Grade): 300 Ranking Coins
- SR Enhancement Stone ×15: 2 Ranking Coins
- SSR Enhancement Stone ×15: 3 Ranking Coins
■ Shop Product Information
- New Costume Packages will be added to the Shop. (Shop > Package tab)
- Seasonal Weapon Costume Gacha Package added
- Fantasy Vol.2 Costume Gacha Package added
■ Balance Patch
- Overall improvements have been made to character skill responsiveness.
- This pertains to adjustments regarding the control feel and balance of the Valhalla characters.
- Swordman
- Dodge
- Character now moves for the same duration as the animation plays.
- Fixed an issue where the character would stop after using Dodge.
Active Skill 1
- Reduced the intensity of the zoom-in camera effect when using this skill.
- Increased skill activation speed by approximately 20%.
- Increased skill cast speed by approximately 30%.
- Increased movement distance by approximately 20%.
- Reduced post-skill delay by 50%.
Active Skill 3
- Increased skill range by approximately 30%.
Active Skill 4
- Reduced post-skill delay by 50%.
Crusader Active Skill 3
- Increased skill range by approximately 10%.
Paladin Dodge
- Fixed an issue where the character would stop after using Dodge.
Active Skill 1
- Reduced post-skill delay by 50%.
Stalker Dodge
- Fixed an issue where the character would stop after using Dodge.
Active Skill 2
- Reduced post-skill delay by 60%.
Active Skill 3
- Reduced post-skill delay by 60%.
Active Skill 4
- Reduced post-skill delay by 60%.
Assassin Cross Dodge
- Fixed an issue where the character would stop after using Dodge.
Active Skill 1
- Reduced post-skill delay by 50%.
Wizard Dodge
- Removed the zoom-in camera effect.
- Fixed an issue where the character would stop after using Dodge.
Active Skill 2
- Reduced post-skill delay by 60%.
Active Skill 3
- Reduced post-skill delay by 60%.
Active Skill 4
- Reduced post-skill delay by 60%.
Sage Dodge
- Fixed an issue where the character would stop after using Dodge.
Active Skill 2
- Removed the post-skill delay.
- Players can now perform other actions immediately after the 5th hit.
Professor Dodge
- Fixed an issue where the character would stop after using Dodge.
This pertains to adjustments regarding the control feel and balance of the Helheim characters. Knight Active Skill 1
- Attacks no longer knock down enemies.
- Added a knockback effect on hit.
Lord Knight Dodge
- Dodge can now be used instantly without any pre-delay.
- Fixed an issue where the character would stop after using Dodge.
Active Skill 1
- Reduced post-skill delay by 30%.
Active Skill 2
- Reduced post-skill delay by 30%.
Active Skill 3
- Reduced post-skill delay by 50%.
Thief Dodge
- Dodge can now be used instantly without any pre-delay.
- Fixed an issue where the character would stop after using Dodge.
Active Skill 2
- Reduced post-skill delay by 50%.
Active Skill 4
- Reduced post-skill delay by 50%.
Rogue Dodge
- Dodge can now be used instantly without any pre-delay.
- Fixed an issue where the character would stop after using Dodge.
Active Skill 2
- Reduced post-skill delay by 50%.
Active Skill 3
- The skill can now be used while moving.
Assassin Dodge
- Dodge can now be used instantly without any pre-delay.
- Fixed an issue where the character would stop after using Dodge.
Magician Dodge
- Dodge can now be used instantly without any pre-delay.
- Fixed an issue where the character would stop after using Dodge.
Active Skill 2
- Reduced post-skill delay by 80%.
Active Skill 3
- Reduced post-skill delay by 80%.
High Wizard Dodge
- Dodge can now be used instantly without any pre-delay.
- Fixed an issue where the character would stop after using Dodge.
Active Skill 1
- Reduced post-skill delay by 50%.
Active Skill 4
- Reduced post-skill delay by 50%.
Alchemist Dodge
- Dodge can now be used instantly without any pre-delay.
- Fixed an issue where the character would stop after using Dodge.